With the Nathan Drake Collection coming out recently and the
Last of Us reaching a very desirable price point on PSN, I decided to give
Naughty Dog a go. Of course, I wasn’t a complete Naughty Dog virgin. The
original Crash Bandicoot series was responsible for some of my fondest gaming
memories. But since we live in the age of “immersive gaming experiences”, the
goofy bandicoot was abandoned. In his place Naughty Dog gave us the trio of
Nathan Drake, Ellie and Joel.
Let’s start by saying that the transition from the old days
of Bandicooting to the new era of intense storytelling is certainly a drastic endeavour
that deserves a commendation. All 4 games are characterized by meticulous
design, impressive soundtrack and solid gameplay. Furthermore, beating the
games one by one I saw continuity of design and a tendency to reuse the best
gameplay elements. After beating the Last of Us I was already familiar with the
rules of the Uncharted games and things that the games would throw at me.
I feel that the Last of Us is a really good point of
introduction to Naughty Dog games. The gameplay is definitely the most varied
in their portfolio. The sound design as well as the score compliment the gameplay,
creating a rather suspenseful tone that will give you that tense feeling in
your stomach , especially on “hard”.
The short DLC campaign is also a source of some rather adept storytelling that
is sure to pull at your heartstrings. The
same cannot be said about the main game.
In my
opinion, a good story requires two elements: relatable characters and
interesting events. All 4 games suffer from the same syndrome: it seems that
the writers are too much in love with the characters they have created to allow
them to duffer real world consequences. In the Last of Us the characters have
great many opportunities to reflect on the events surrounding them. Instead
they simply march on aimlessly, abandoning most principles they had at the
beginning. At the end of the game, the writers gives themselves an opportunity
for an impactful redemption. Yet again, they squander it horribly by basically
retaining the status quo of the first hour of the game.
The
Uncharted series suffers from the same problem. It is assumed that we will
fall in love with Nathan Drake but we are given little to no reasons to feel
any empathy towards Nathan’s action. Some people will say that the Uncharted
series is not about the story. My reply to that is twofold. First of all, the gameplay
is simply not engaging enough to give Naughty Dog a pass on it. Secondly, the
entire series is modelled after Indiana Jones, a lovable douchebag that we all
cheered on as he dealt with his pseudo-archeological endeavors. While where Uncharted is concerned I can bet good money that killing off Nathan Drake and continuing
the series with someone else would cause no backlash. Why? Because Mr. Drake is
generic, tropey and downright unlikable.
The worst
thing is that each of the 4 games follows the same story arc. We begin with the
main character having a clear goal. This is followed by a series of events that
make the goal either undesirable or unattainable. At the end of the arc we come
back to the status quo without as much as teaching the main characters a life
lesson. There is ultimately no point to the events that occurred in the course
of the game.
I always
use the same test for all popculture I experience. I ask myself a simple
question: How much of it will stay with me in my long term memory. Although my
naughty fortnight was a pleasing, visually impressive experience, it was also a
rather forgettable one. None of the 4 games brought enough to the table to
reserve a place in my memory. None of them are particularly bad games either,
they are just okay. If youre looking for accessible games to kill some hours,
go for it. But be aware, Naughty Dogs quadrilogy are just 4 iterations of the
same old concept.
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