Review score inflation is a fact of life in today's gaming journalism. I could provide you with hundreds outrageous examples but the one that shocked me recently was Mass Effect 3. I never really played the space fantasy RPG before today. While I was aware of the controversy surrounding the ending, it was quite surprising to realize how many problems that game had. The combat mechanics are woefully archaic, especially when compared to ME3's peers such as Gears of War 3 or Uncharted 3. Furthermore, player customization and the RPG-specific systems are clearly inferior to the standards set by Mass Effect 2, the game's predecessor. Finally, exploration is as mechanically broken as ever. While the awkward sprinting mechanic was kind of cute in ME1, it's rather embarrasing that Bioware had not fixed it with the third installment of the amazing series. And while it is still a very good game in many respects, it is mired in some significant problems. Yet, the Metacritic average review score for Mass Effect 3 stands at 93, suggesting that it was one of the best video games ever made...The example above is far from the most outrageous instances of the trend. Every seasoned gamer can name at least a few underwhelming titles that really didn't match up to what was being said about them in the press. When considering this trend, one has to mention the sometimes dubious relationship between the biggest gaming outlets and game publishers. The fact that gamer publishers end up buying the vast majority of ad space on these websites is certainly something to keep in mind. The promotional "merch" that game journalists are flooded with is also something many journalism professors would frown at. Although all of the above concerns are all legitimate factors, it would be a bit paranoid to blame it all on collusion. As the recent controversy surrounding the Division reviews shows, the underlying reason for review score inflation might be a lot more mundane than we think.
We as a community have a tendency to passionately criticize game journalists for inflating review scores. Seemingly, though, scoring below the general critical consensus is a similar offence. While researching this piece I came across a fascinating article on the millennial generation that might shed some light on this schizophrenia of unmet expectations (link here). In this article Joel Stein states that "The incidence of narcissistic personality disorder is nearly three times as high for people in their 20s as for the generation that’s now 65 or older". This, he says, is caused by a widespread epidemic of positive reinforcement parenting in the 70s and 80s . Basically, the theory goes, our parents and teachers have programmed us to believe in our own greatness while having little regard for reality. That's why, Stein says, "40% of all millennials believe they should be promoted every two years, regardless of performance."
What does that have to do with gaming? Possibly, quite a lot. Gaming has slowly become a passion that people can be proud of. Our community is capable of great things and the games we play can often be considered interactive art. Similarly, we often feel the need to strrongly identify with the games we play. Since we play them a lot, we consider them to be means of our individual expression. Since we are all special and the games we play mean a lot to us, we need them to be great. It's very difficult for many gamers to accept that their favorite game is just decent, or maybe even slightly below average in some ways. Moreover, a game we dislike scoring above our personal judgment also invalidates our uniqueness. This may well be an interesting way of looking at why most games fall into the infinitely spacious scoring bracket between 7.5 and 9.0. In a way, it's a consensus that makes most of us happy.
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