Wednesday 4 November 2015

The confessions of a feminist gamer

Feminazi is a peculiar term. After all, the Nazis didn't have the best of records when it comes to women issues. Even more peculiar is the fact that the term was popularized within the gaming world, a community that really has no reason to feel hard done by the feminist movement. Yet, you will not find another online community that criticizes feminism as strongly as the gamers. What is probably the most surprising is the relative lack of backlash towards sexism in the gaming industry. Unlike in all the other youth-dominated places on the internet, we rarely see rational people showing their support for feminism in gaming.

I'm here to do just that, to speak out against moronic myths about feminist thought applied to gaming. First of all, feminism is not anything like Hitler Jugend, uniformity of opinions is not required. Calling myself a feminist doesn't oblige me to agree with every statement made by all feminists. A good example of that is my opinion of Anita Sarkeesian over at Feminist Frequency. Even though I admire her work in principle, I often disagree with her on individual assertions. Couple of months ago, her tweets about the new Witcher irritated me, since I felt that the depiction of female characters as well as other minorities was actually spot on.  Out of the 8 prominent female characters in the Witcher, only 1 of them was a one-dimensional stereotype. I called that a win, Anita  obviously did
not.  Does this make me or her anything less of a feminist? Not really. It is just a difference of opinion on how we should be arriving at the same goal - fair representation of women in gaming

Secondly, what's probably most shocking for me is the denial the gaming industry is in when it comes to depiction of female characters in games. Like with every other mental issue, the patient has to be aware of his predicament before the healing process can begin Personally, I'm a sucker for a great story in my video game.  A good story is driven by strong characters with interesting back-stories. More often than not female characters in games are there to serve as a standard Holywood love interest. I honestly have a hard time remembering more than a handful of  female character that would stay with me for longer than the duration of the game. On the other hand, we are surrounded by the Quiets of the industry who are there to flash their boobs and then be forgotten .

This situation in itself is not beneficial to anyone. It is not beneficial to female gamers who have to witness women being totally disregarded, and sometimes downright humiliated in games. Most importantly, the current situation is not in any way beneficial to male gamers. An oversexualized shell of a female character is quite simply boring to watch. As a proud heterosexual male I'm very
annoyed at how little effort is put into enticing me with female characters. At the end of the day, an intellectual "boner" is much more satisfying and long=lasting than a few seconds of titillation.

Lastly, it's upsetting that so few men speak out in favor of better representation, while things like Boycott Star Wars VII go viral in a couple of hours. The need for better representation of women in gaming is not a nefarious plot against men. It is a simple consequence of logical thinking. And since a lot of us love game solely because they force us to use our wits and logic, I see no logical reason why gamers wouldn't be able to extend their use of logic to demanding better, more complex female characters in games. It all comes down to the simple fact: Stronger female leads in games will empower narrative-driven gaming. Why would anyone be against making games better?

Tuesday 27 October 2015

Mission Statement - An Ode to Reclusive Men

I recently came across a great Eurogamer piece by Chris Donlan where him and his dad explored the world of L.A. Noire. The piece itself was great but there was something that really resonated with me. You see, Dolan’s dad was asked about gaming in general. “I don't like the opportunities that video games present for reclusive men”. You could easily dismiss this as simple negativity towards gaming from an older man who just doesn’t get it. I, however, found this sentiment to be both surprisingly deep and thought-provoking.

In the last few months I myself became a rather reclusive man and, I must say, gaming was an oasis that I used for shelter. I was born with a rather severe disability but that never really stopped me from doing my own thing and enjoying a full life. A couple months ago my health took a turn for the worse. The entire decline culminated in me being hospitalized and almost dying on the operating table. Being in recovery combined with my disability resulted in me being stuck at home. I quickly resorted to my biggest hobby and I have to say that I quickly found a new level of appreciation for it. Gaming these days is a wonderfully complex beast. Games gave an ability to scratch that popculture itch whatever it is.

I've created this blog to share my opinions on the ever-changing world of gaming. I'm sure that there are many people for whom gaming is an outlet for dealing with their issues and life difficulties. I'm writing this for all people who need to escape their everyday lives. Even if your life is near-perfect, I'm sure that you can relate to days when all you wanted to do is cuddle up on your couch and dispose of some virtual goons.

Some posts here will have a certain disability-oriented spin while others will simply be me disseminating my jolly opinions. My ultimate goal would be creating an online community that is the opposite of Tinder i.e. a community of people that are aware and OK with their real-life problems. A community where we all can stand up (or not :P) and say "I need my reclusive self sometimes and games are a great outlet". There's nearly not enough gaming communities where real-life honesty is appreciated

So if you enjoy my stuff feel free to post a comment or follow me @UncleBartek. As a side-note. If you want to share your gaming0related activities and opiniions, I've started a hashtag #crippledgaming. I'd be grateful for every and any contribution. 

Greetings from Crippton

My Naughty Fortnight


With the Nathan Drake Collection coming out recently and the Last of Us reaching a very desirable price point on PSN, I decided to give Naughty Dog a go. Of course, I wasn’t a complete Naughty Dog virgin. The original Crash Bandicoot series was responsible for some of my fondest gaming memories. But since we live in the age of “immersive gaming experiences”, the goofy bandicoot was abandoned. In his place Naughty Dog gave us the trio of Nathan Drake, Ellie and Joel.


Let’s start by saying that the transition from the old days of Bandicooting to the new era of intense storytelling is certainly a drastic endeavour that deserves a commendation. All 4 games are characterized by meticulous design, impressive soundtrack and solid gameplay. Furthermore, beating the games one by one I saw continuity of design and a tendency to reuse the best gameplay elements. After beating the Last of Us I was already familiar with the rules of the Uncharted games and things that the games would throw at me.

I feel that the Last of Us is a really good point of introduction to Naughty Dog games. The gameplay is definitely the most varied in their portfolio. The sound design as well as the score compliment the gameplay, creating a rather suspenseful tone that will give you that tense feeling in your stomach , especially on “hard”. The short DLC campaign is also a source of some rather adept storytelling that is sure to pull at your heartstrings.  The same cannot be said about the main game.

In my opinion, a good story requires two elements: relatable characters and interesting events. All 4 games suffer from the same syndrome: it seems that the writers are too much in love with the characters they have created to allow them to duffer real world consequences. In the Last of Us the characters have great many opportunities to reflect on the events surrounding them. Instead they simply march on aimlessly, abandoning most principles they had at the beginning. At the end of the game, the writers gives themselves an opportunity for an impactful redemption. Yet again, they squander it horribly by basically retaining the status quo of the first hour of the game.

The Uncharted series suffers from the same problem. It is assumed that we will fall in love with Nathan Drake but we are given little to no reasons to feel any empathy towards Nathan’s action. Some people will say that the Uncharted series is not about the story. My reply to that is twofold. First of all, the gameplay is simply not engaging enough to give Naughty Dog a pass on it. Secondly, the entire series is modelled after Indiana Jones, a lovable douchebag that we all cheered on as he dealt with his pseudo-archeological endeavors. While where Uncharted is concerned I can bet good money that killing off Nathan Drake and continuing the series with someone else would cause no backlash. Why? Because Mr. Drake is generic, tropey and downright unlikable.

The worst thing is that each of the 4 games follows the same story arc. We begin with the main character having a clear goal. This is followed by a series of events that make the goal either undesirable or unattainable. At the end of the arc we come back to the status quo without as much as teaching the main characters a life lesson. There is ultimately no point to the events that occurred in the course of the game.


I always use the same test for all popculture I experience. I ask myself a simple question: How much of it will stay with me in my long term memory. Although my naughty fortnight was a pleasing, visually impressive experience, it was also a rather forgettable one. None of the 4 games brought enough to the table to reserve a place in my memory. None of them are particularly bad games either, they are just okay. If youre looking for accessible games to kill some hours, go for it. But be aware, Naughty Dogs quadrilogy are just 4 iterations of the same old concept.